Battle For Wesnoth Review
I played it for a bit, probably over 10 years back now? Never revisited it.
I think at that time it was the only open source non-roguelike (proper roguelike, not new this new rogue-lite stuff) that wasn't a complete mess and/or extremely derivative. It also had the advantage that its graphics system was normie friendly unlike the roguelikes' ASCII graphics.It was good. Not like greatest game ever created or anything but for $0 a solid game with no obvious flaws is way ahead of most of the competition. Solid if you can enjoy a turn based strategy game of decent depth and unit progressions in the longer matches/campaigns. Attacks are done off RNG but you can seriously stack them in your favor with good positioning and knowledge of battle mechanics.About the only thing is the instability but that normally crops up after hours of extended play on my rig, and the sometimes comical nature of RNG making you pull your hair out when it decides your 80% hit rate needs to whiff on that 20% miss chance and you get wailed on in return. When the targets in the 40% range or lower.It's not darkest dungeon levels BS about that though where everything is literally stacked against you though, just sometimes dice gods want to laugh at your suffering.Toss in some good factions with strengths/weaknesses, decent campaigns that range from easy to know your wesnoth or die hard, a TON of add-ons/mods/whateveryouwannacallits, it's got some hefty life in it.Besides that it's completely free.
The Battle for Wesnoth is a fantasy turn-based strategy game in which each player commands a hero unit that summons minions to wage battle against other players. The purpose of the game is to kill.
I recommend the standalone you can get off their site since no strings attached and all that. Clear up some time and give it a try.
The only thing you'll lose is a few hours if you don't like it right? I've played it off and on more than a few times.
Never done single player, just multiplayer. I enjoy the variety of units and the races. The day/night cycle is nice and the variety of maps and game modes keeps things fresh (Although I usually just do Isar's Cross).The game isn't perfect, and you'll get the occassional error message during multiplayer, but it usually isn't gamebreaking. Some matches are a lot longer than others, you just have to find out which map types and game modes align with the amount of time you want to spend in a match.The game rules are pretty simple, but not all of them are obvious, so you have to poke around a little. Once you learn the mechanics, everything tends to make sense and it's quite enjoyable.
If you jump in without understanding the mechanics, you could possibly get frustrated.RNG is a big part of the game. Over a long period, the luck tends to balance out, but on some occassions you'll experience brief streaks of extreme bad or good luck. Most people will only remember the bad luck and rage about it. Which I can understand, but that's just RNG for you. Keep that in mind and you'll have more fun.Some examples would be having a unit with a 70% chance to dodge on a specific type of terrain, and then have them get hit by everything.
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Or attacking a unit with a 40% chance to dodge and missing everything. I played this game some years ago and I enjoyed it a lot in the beginning because the gameplay was simple and interesting at the same time, and there was a lot of variety in classes and characters. I stoped playing at some point not exactly because of the rng, what annoyed me was that in harder maps you needed to to have pretty much all perfect missions or whatever you call them, cause otherwise you just cant win the game. Id like to play it as a roguelike, so permanent death, but thats basically impossible because you cant win like that. So you need to replay missions again and again until you get the perfect outcome, hence the rng being a pain.
Hey maybe I just suck, and this is not true at all, but I think Im pretty reasonable at strategy games and this was what I thought at the time.Sorry for the wall of text boysI also only played campaign maybe therein lies my fault. Originally posted by: what annoyed me was that in harder maps you needed to to have pretty much all perfect missions or whatever you call them, cause otherwise you just cant win the game. Id like to play it as a roguelike, so permanent death, but thats basically impossible because you cant win like that.
So you need to replay missions again and again until you get the perfect outcome, hence the rng being a pain. Hey maybe I just suck, and this is not true at all, but I think Im pretty reasonable at strategy games and this was what I thought at the time.It's sound to me like you only played the default flagship campaign. That one is really long, throws too many things at you, and, as you said, mistake make 4 missions ago can make it difficult if not impossible to progress. I never got too far into that one.This is not an issue with most of hte other campaigns, however. There are over a dozen and I've finished 4 or 5 without those annoyances, including ones that are supposedly more difficult than that one.
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