Dead Space Necromorphs

Dead Space Necromorphs Average ratng: 6,5/10 9223 reviews

Dead Space 3 delves further into the secrets of the Necromorphs and the mysterious Unitologists, as you follow Isaac Clarke on his mission to save humanity from the reanimated, mutated threat. Clarke’s quest to discover the source of the Necromorph outbreak takes you to Tau Volantis, a key location in the backstory of the Markers.

Dead Space 2Developer(s):Publisher(s):Platform(s):Release date(s):NA: January 25, 2011FRA: January 27, 2011AU: January 27, 2011EU: January 28, 2011Genre(s):Survival HorrorThird-Person ShooterMode(s):Single PlayerMultiplayerRating(s):ESRB Mature 17+ / PEGI 18' The infection continues to spread throughout space and our hero is the only person able to contain it.' —Visceral GamesDead Space 2 is a third-person survival horror video game for the,. It is the sequel to, and was released on January 25, 2011 in the United States, on January 27, 2011 in Europe and was released on January 28, 2011 in the United Kingdom. Contents Plot SettingDead Space 2 takes place three years after the events of, in 2511.Following his nightmarish encounter on the, former engineer arrives on the, a civilian space station built on the remains of Saturn's moon, Titan, which was broken into pieces in a planet-cracking operation. Here a new outbreak begins. Isaac witnesses the panic that overtakes the station from the start.

Plot SummaryThe game begins in a hospital on the Sprawl, a densely populated metropolis built on a shard of the moon Titan, 's largest moon. Isaac Clarke has no memory of the last three years, having just been released by, the protagonist of. However, before he can remove the straitjacket, Franco is killed and transformed into a Necromorph, leaving Isaac to escape on his own. He is later contacted by a woman named, who guides him to her location. He is also contacted by another patient, claiming he and Isaac can destroy the. Ignoring Stross, Isaac fights his way across the city, making his way to Daina. Upon his arrival, two guards seize Isaac as Daina reveals that she is a sent to “recover” Isaac, claiming that he is responsible for building the Marker that is causing the current infestation and that they need him to build more.

As they are about to leave, a Gunship guns down Daina and her associates, allowing Isaac to escape.Stross contacts Isaac again and he reluctantly decides to trust Stross, as his only mission now is to destroy the Marker. He tells Isaac that the Marker is located in the Government Sector under lockdown. As Isaac makes his way there, he comes across another survivor, a officer who eventually joins their mission, deciding that she needs their help to survive. As they progress through the Sprawl, the station's administrator, throws several obstacles in their way to stop them from getting to the Marker. Later, Stross' worsens leading to him attacking Ellie.

She survives and later Isaac is forced to kill Stross in self-defense. As Isaac fights his way to the Marker, his visions of become more vivid as she tries to deter him from his task. Eventually he comes to accept that he cannot run away anymore and that his destiny is to sacrifice his life to stop the Marker, causing the Nicole visions to become friendly and peaceful.Upon reaching the, sends Ellie away alone on a gunship which she is expecting him to get on with her. Narrowly avoiding Tiedemann's men, he releases the doors holding back the trying to get to the Marker, who overwhelm them.

Isaac eventually comes upon the Marker, which is surrounded by Necromorphs. As Isaac looks on, the Marker begins ', an event foretold by the. With the vision of Nicole guiding him, he comes upon a machine that unlocks the blocked Marker-infected parts of his mind, which Nicole claims will help him. He then fights his way to the Marker, where he encounters Tiedemann, whom Isaac is forced to kill.

Isaac then approaches the Marker when the Nicole vision suddenly pulls Isaac into his own mind. There, Isaac encounters the parts affected by the Marker and the Nicole vision, who then reveals that the only way to be 'reborn' is to absorb the body and mind of the one who created it.

After a lengthy battle, Isaac is able to destroy the Nicole vision and rid all traces of the Marker's influence from his mind, destroying the Marker in the process.Upon exiting his mind, Isaac slumps to the ground, ready to accept his fate as the violent destruction of the leads to the collapse of the station. Suddenly, Isaac receives a call from, who crashes the gunship through the ceiling. As collapses, Isaac makes his way onto the gunship and they escape.After the credits, an audio transmission is heard between two people, an unknown subordinate and his ranking superior (known only as 'the Overseer' from one of the text logs that can be collected during the course of the game). The subordinate relays that Titan Station (known as 'Marker Site 12') and the Marker has been destroyed. The Overseer replies that the other sites will then have to “pick up the pieces”.

Spoilers end here.EnemiesThroughout Dead Space 2, Isaac encounters several variants of the Necromorph infestation.Standard Form.: The most common form of Necromorph, it attacks using two large blades sprouted from the victim's hands and stabs you. It has an enhanced form which is encountered later in the game.: A common form of Necromorph which attacks by projecting corrosive bile. It uses its disfigured claws to slash at its victims when approached.

Enhanced Pukers are encountered later in the game. It is first introduced in Dead Space 2.: A large three-legged Necromorph that strikes or impales with its long bladed tongue.

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A unique female variant is encountered in the. It is first introduced in Dead Space 2, though is relatively uncommon in the game.: A bat-like Necromorph which infects corpses with its proboscis and turning them into new Necromorphs.

The Infector can create enhanced forms of the Slashers and Leapers.: A Necromorph which attacks with its large tail, a fusion of the victim's legs and intestines. It also has an enhanced form encountered later in the game.: A Necromorph which is almost identical in appearance and attack to the female Slasher. It can also spit out acidic projectiles.

The Spitter is first introduced in Dead Space 2.: A small, thin Necromorph with an appendage containing a highly explosive organic compound. It has a suicidal attack.: Childlike Necromorphs with long talons on each hand. Usually encountered in large groups. The Pack is first introduced in Dead Space 2.: A Necromorph that attacks its prey by means of flanking and group tactics. They approach slowly and quietly in order not to be discovered, and then charge at their prey.

Enhanced variants are encountered later in the game. Stalkers are first introduced in Dead Space 2.: Reanimated infants that are often found in Zero Gravity. They attack with three barbed tentacles that fire quills. It also has an enhanced form encountered later in the game.: Tiny Necromorphs, which appear to be reanimated flesh, that can jump a short distance at victims and rip away at their flesh.: A large hulking Necromorph with two large scythe-like blades. If weakened it can claw itself open to release a cluster of.: Small immobile Necromorphs that grow in the. They attack by launching explosive organic pods. Cysts make their first appearance in Dead Space 2.: Reanimated babies with explosive sacs in their stomachs.

Like Exploders, Crawlers attacks are suicidal. They first appear in Dead Space 2.: A very large and powerful Necromorph that can charge with great bursts of speed, using its weight and strength to crush its victims. An enhanced form is encountered later in the game.: A rare stationary Necromorph plastered to a wall with six deadly tentacles. It can fire out as a form of self- defense and hindrance.: Small embryo-like Necromorphs that sprout tentacles and fire projectiles.

They are 'born' from Guardians.: A large, rare Necromorph which takes the form of a female corpse fused to a tentacle with three bulbous yellow sacs, and fires small homing projectiles. It only occupies Zero Gravity environments and will encase itself in a membrane when approached. It is first introduced in Dead Space 2.: A tall and thin Necromorph with the ability to divide itself into multiple segments which can leap at victims. The Divider itself is very rare, although Divider components are encountered on several occasions. ( only): A Necromorph similar to the Slasher, which uses its incredible speed to rapidly approach and slash foes with sharp talons on each arm. Twitchers in Dead Space 2: Severed differ in appearance to the Twitchers in Dead Space.Advanced Form.: A very large Necromorph composed of multiple corpses, and is capable of smashing victims with its large arms and grappling victims with its smaller ones.

It also possesses a large mouth capable of shearing victims in half. The Tormenter is encountered at the end of.: A highly evolved Necromorph with a Slasher-like build but has a physically alien appearance. It slashes and impales victims with its blades. Like in Dead Space, it can regenerate lost limbs, and is often supported by other Necromorph variants. It stalks Isaac throughout and.Chapters.Gameplay Single PlayerThe gameplay in Dead Space 2 is far more varied than in. Players are now required to hack to access certain areas, which is managed via a minigame. Is now faster and now allows for impalement using pointed objects such as a 's blades, a mop, and poles.

Players can now navigate zero-gravity environments in 360-degree motion, via a system of thrusters attached to Isaac's. Like the first game, the primary enemies are the '; heavily mutated human corpses. The game is completely linear, with no tram stops or loading screens throughout the story. Also unlike the first game, chapters are not named in-game.Multiplayer Main article:Dead Space 2 is the first game of the series to offer objective based competitive multiplayer. Taking on the roles of either a team of up to four or a pack of up to four Necromorph players, the Security Officer players must complete objectives, such as arming a powerful bomb, while the Necromorph players must attempt to stop them from completing their objectives.Downloadable Content Main article: Dead Space 2: Severed Main article:' Isaac isn't the only one fighting through the Sprawl'—Gabe WellerDead Space 2: Severed is a downloadable content that expands the single-player campaign of Dead Space 2. It contains two stand-alone chapters starring and from and runs in parallel to 's story in Dead Space 2. The player takes control of Gabe, currently stationed on the as a security guard.

Dead Space 2: Severed was released on March 1, 2011 on Xbox LIVE and PlayStation Network for 560 Microsoft points or $6.99.Add-on Content Main article:The Supernova, Hazard, and the Martial Law Packs are all collections of customized skin for tools and suit and available for purchase for 400 Microsoft points or $4.99 at PlayStation Store. The Outbreak Map Pack was released on May 31 on Xbox Live and June 3 on PSN.On the 24 of February 2011, an official patch was released for PC, Giving players access to the Supernova, Hazard and Martial Law Packs for free, as well as key-binding and numerous bug fixes. Merchandise and promotionsDead Space 2 Collector's EditionDead Space 2 is released in two versions; the Standard Edition and the Collector's Edition. The Standard Edition comes with the game disc and manual. The Collector's Edition comes with those included in the Standard Edition and the following:.

Isaac Clarke's collectible replica, modeled from the new design as seen in-game and features trigger activated LED lights. Those who pre-order the European version also get the Plasma Cutter.

Dead Space 2 Original Soundtrack, featuring an hour of music compiled from the score of Dead Space 2. It also includes a scoring of Dead Space 2 featurette. A rare lithograph depicting Necromorph transformation concept art by artist Brett C.

Originally posted by:Do I get it right, that Necromorphs need a dead host to turn it into one of their specimen?They are infecting dead flesh, yes.That is actually some good news. Y'know what was most scary about Xenomorphs? That they did not give a damn whether you were dead or alive for spawning their breeds. Well, actually they wanted you alive, because the parasite was dependent upon the operative biology of the host.

Either way, once you are dead, y'know, you do not care that much any more, I guess so. Originally posted by:That there is only one Necromorph specimen who can actually turn dead bodies into Necromorphs? Yes, the Infector, which was the first necromorph, created from Black Marker DNA.So there is something like a native form of a Necromorph and it is that Infector you mention. Could it be it is a representative of a remote alien race that preceded all the events regarding the Necromorphs? Something like the Engineers from the new Alien line? What about the Marker, how come it does have a DNA? I thought it was a cold construct emitting some PSI stuff.

The question, though, if the Marker did only PSI stuff, how do you spawn the Infectors? Originally posted by:Furthermore, that Necromorphs never actually die, but it takes to cut off all their limbs off simply to make them incapable of doing anything, which does not yet make them go dead the proper way? They supposedly have no vital organs like humans, but they are prone to blood loss which basically kills their functionality and therefore dismemberment is the best way to actually stop them. That is actually rather tangled.

In the game, there is an audolog of a guy who cuts off his limbs on his way to death, in order to make his possible Necromorph intercepted form incapable of killing other survivors. I say that was rather futile, since infested bodies undergo rapid changes, making them whatever necessary to be, is that correct? Which also could indicate, there is no such thing as a second tier standard Necromorph outlook - Infector would be the first tier - even when it comes to basing off the native host structure.

Easy shapeshifting probably leaves the tissue still plastic. The Flood of Halo, for example, had all soft tissue that was basically immune to clean armourpiercing strikes, as such shots went right through them, but were very vulnerable to scattering types of damage, tearing them to pieces. Necromorphs any like that?Another thing, how come the Necromorphs do not have any vital organs, but they do relay on a blood circulation system, which the blood would spill out violently if any of the major limbs is cut off? For the question of vacuum survival, if the Necromorphs lack extremely solid body structure with high inner pressure - again, something the Xenomorphs do have - surviving the vacuum conditions undisrupted is negative. Taking a look at what kinds of aesthetics do Necromorphs bear in the Dead Space, with guts hanging down from rip open chests and wounds, I say vacuum should be an instant death for definitive majority of the Necromorphs.

How come also the Necromorphs do not loose blood instantly just by the way they are put together? Originally posted by:What about the Marker, how come it does have a DNA?

I thought it was a cold construct emitting some PSI stuff. The question, though, if the Marker did only PSI stuff, how do you spawn the Infectors?Uhm, Marker itself doesn't have a DNA, but it has inscriptions representing some sort of a DNA recombinant code for necrotic flesh, which basically led to direct necromorph creation by humans.There's basically only one real marker - The Black Marker and its copies made by, uhm, civilizations. What Black Marker does - it sends signals into the minds which basically makes less intelligent creatures paranoid which leads to their demise (preparing the needed dead biomass) while most intelligent species gets marker blueprints right into their minds, so they can build replicas of Black Marker, they are called Red Markers thus empowering the effect.Once it's done, markers reanimating dead flesh, transforming them into the necromorphs which in their turn must transform remaining living things into necromorphs to initiate a Convergence event (what that is-you'll know a bit later). Originally posted by:That is actually rather tangled. In the game, there is an audolog of a guy who cuts off his limbs on his way to death, in order to make his possible Necromorph intercepted form incapable of killing other survivors. I say that was rather futile, since infested bodies undergo rapid changes, making them whatever necessary to be, is that correct?

Which also could indicate, there is no such thing as a second tier standard Necromorph outlook - Infector would be the first tier - even when it comes to basing off the native host structure. Easy shapeshifting probably leaves the tissue still plastic. The Flood of Halo, for example, had all soft tissue that was basically immune to clean armourpiercing strikes, as such shots went right through them, but were very vulnerable to scattering types of damage, tearing them to pieces. Necromorphs any like that?Uhm, no, infested bodies undergo a transformation but only to a certain type of necromorph which depends on the location, vessel type and circumstance. They cant evolve (at least on-the-go) after the transformation or anything like that.

Originally posted by:Another thing, how come the Necromorphs do not have any vital organs, but they do relay on a blood circulation system, which the blood would spill out violently if any of the major limbs is cut off? For the question of vacuum survival, if the Necromorphs lack extremely solid body structure with high inner pressure - again, something the Xenomorphs do have - surviving the vacuum conditions undisrupted is negative. Taking a look at what kinds of aesthetics do Necromorphs bear in the Dead Space, with guts hanging down from rip open chests and wounds, I say vacuum should be an instant death for definitive majority of the Necromorphs.

How come also the Necromorphs do not loose blood instantly just by the way they are put together? They simply transmutate dead human tissue into something completely different, which grants them additional abilities. There's an audio log, if I recall correctly, about a gas-filled rooms/level which reveals that they can even produce their own kind of atmosphere, all that just from necrotic tissue. Speaking of the cosmic vacuum again, I may mythologize it a bit with this insta-death feature. It is clear that cosmic vacuum is probably the least human friendly zone one could think of, thinking of the steady-state places, saving for natural anomalies such as quasars, pulsars, active volcano tops and so. What is notable about the vacuum is when things start to move, drastic differences occur. Speaking of the vacuum being possibly lethal to the Necromorphs, first of all I mean the rapid depressurization moment.

Without hermetic protection, it can be traumatic to the body. If Necromorphs are on the vague of being open systems due their numerous transformation leftover wounds and weak spots, possibly also soft in body structure - if they are to achieve plasticity required for transfiguration - they would possibly collapse and spontaneously bleed to death under environmental kickback. On top of that, random event may occur with some tertiary object simply hitting them due to violent surrounding air movement or they could be lifted up and crashed against something.

Remember the last scene of Alien Resurrection? That dude got sucked out through a keyhole.

Sure this is overdone, as the body also has own density and it would rather pluck the hole than go all through it, nonetheless, it is pretty bad.Vacuum is practically absolute zero temperature, but due to lack of an agent 'stealing away' the body temperature of an unprepared guest, the temperature fades away only in the form of radiation, which is slower than for example when being submerged in cold water. Returning to the case of lethal differences, mind that even under the motherwomb of magnetic and atmospheric shields of the planet Earth, one can still get sunburns. Now escalate that to zero protection conditions in direct sunlight. Stars, such as the Sun of Earth, emit various kinds of radiation, the visible light being only one of which. Great deal of radiation is highly detrimental to biological organisms. Planets without atmospheric and magnetic shields, even just the magnetic shields, are barren deserts.

So perhaps the cosmic vacuum is not that abrupt danger if approached carefully even with insufficient gear, but for sure it is a place lethal to all life even on a brief distance.Now, back to your post. Originally posted by 'DeathWantsMore':There's basically only one real marker - The Black Marker and its copies made by, uhm, civilizations. What Black Marker does - it sends signals into the minds which basically makes less intelligent creatures paranoid which leads to their demise (preparing the needed dead biomass) while most intelligent species gets marker blueprints right into their minds, so they can build replicas of Black Marker, they are called Red Markers thus empowering the effect.That is so cool.

Cannot wait to dig more of this lore in the game. The Marker itself is such a symbol, such an icon, that even though not being a real story persona, it is something very charismatic, giving the Dead Space franchise a unique brush. By the way, in the System Shock 2, the biomass did communicate with some of the higher level technical crewmembers, giving them insight to create biomass-based technology, to better spread infection. Originally posted by 'DeathWantsMore':Once it's done, markers reanimating dead flesh, transforming them into the necromorphs which in their turn must transform remaining living things into necromorphs to initiate a Convergence event (what that is-you'll know a bit later).So they do it? The Markers make Necromorphs? But they make only those Infector Necromorphs, right? Perhaps it should also be humans who make the first Necromorphs.

I mean, how do Markers influence the biological tissue to transform without any physical agent to it? Originally posted by 'DeathWantsMore':Uhm, no, infested bodies undergo a transformation but only to a certain type of necromorph which depends on the location, vessel type and circumstance. They cant evolve (at least on-the-go) after the transformation or anything like that.What you head towards now is streamlining of the lore. You say, there are only given types of Necromorphs because the game features only such and such figures. But you see, lore is a book or rather, it is comparable to a book and it is needless to explain why a game or even a movie cannot really wash up to the flexible contents of imagination, best represented with a book. Digital game is the most streamlined form of experience, so it is understandeable it would tell you there are only few types of Necromorphs. Technical limitations.

Personally, I do not believe in any such thing as fixed shape of a Necromorph. They do what is necessary. They need killers, they make killers. They need drones and workers, they do it, such as with those re-breathers in the Hydroponics or even the Leviathan itself, who was though capable of defending itself.

So I believe all Necromorphs are in the end some kind of mergeable biomass that can physically connect or detach under holistic purpose, remaining in spiritual contact. Originally posted by 'DeathWantsMore':They simply transmutate dead human tissue into something completely different, which grants them additional abilities. There's an audio log, if I recall correctly, about a gas-filled rooms/level which reveals that they can even produce their own kind of atmosphere, all that just from necrotic tissue.Hydroponics is a great level.

From among the trinity of Necromorphs, Xenomorphs and the Many / the Flood, only the Xenomorphs do not alter the atmosphere in order to spread further the influence, at least basing on what I have learned. Speaking of the Trinity, there is also the Beast of Homeworld Cataclysm, also available under the title of Homeworld Emergence. Originally posted by:Speaking of the cosmic vacuum again, I may mythologize it a bit with this insta-death feature. It is clear that cosmic vacuum is probably the least human friendly zone one could think of, thinking of the steady-state places, saving for natural anomalies such as quasars, pulsars, active volcano tops and so.

What is notable about the vacuum is when things start to move, drastic differences occur. Speaking of the vacuum being possibly lethal to the Necromorphs, first of all I mean the rapid depressurization moment. Without hermetic protection, it can be traumatic to the body.

If Necromorphs are on the vague of being open systems due their numerous transformation leftover wounds and weak spots, possibly also soft in body structure - if they are to achieve plasticity required for transfiguration - they would possibly collapse and spontaneously bleed to death under environmental kickback, on top of that adding something tertiary may simply hit them due to violent surrounding air movement or they simply may be lifted and crashed on something. Remember the last scene of Alien Resurrection? That dude got sucked out through a keyhole.Hah, yeah. However you're being way too scientific with the things unknown (for the most part, at least), it's quite interesting although we must note that most of our rules will probably never be applied to any other theoretically discovered race-their technology and world perception could drastically differ from ours. Originally posted by:By the way, in the System Shock 2 the biomass did communicate some of the higher level technical crewmembers, giving them insight to create biomass-based technology, to further spread infection.Yeah, good observation on your end. Actually-I doubt it's a coincidence though. There was a rumor back in 2005/06 that EA's making SS3 but they were lacking one license to actually release the game and supposedly they never got it and this idea was ultimately forgotten by EA, BUT we got Dead Space instead, haha.

Originally posted by:So they do it? The Markers make Necromorphs?

But they make only those Infector Necromorphs, right? Perhaps it should also be humans who make the first Necromorphs. I mean, how do Markers influence the biological tissue to transform without any physical agent to it?There is some kind of infection bacteria, it's also mentioned in some logs, I believe, in various DS games, it's transmitted by contact with open wounds or direct injection, but it does nothing to living tissue and will only act under a Marker influence.And yes-marker can alter DNA of a tissue without the support of any physical agents, it basically transmits bacterias DNA at a certain frequency. Although it only has an 'area of effect' in which it can operate, destroying the marker will all destroy any necromorph under it's influence as well as infection bacteria. Originally posted by:What you head towards now is streamlining of the lore. You say, there are only given types of Necromorphs because the game features only such and such figures.

But you see, lore is a book or is comparable to a book and it is needless to explain why a game or even a movie cannot really wash up to the flexible contents of imagination, best represented with a book. Digital game is the most streamlined form of experience, so it is understanbale it would tell you there are only few types of Necromorphs. Personally, I do not believe in any such thing as fixed shape of a Necromorph.

They do what is necessary. They need killers, they make killers. They need drones and workers, they do it, such as those re-breathers in the Hydroponics or even the Leviathan itself, who was though capable of defending itself. So I believe all Necromorphs are in the end some kind of mergeable biomass that can physically connect or detach under holistic purpose.I agree for the most part, but still I don't recall any kind of on-the-go transformations from them in any game, this feature is just probably absent although it is definitely a probability.

Also I don't recall any logs supporting that theory. The 'mergeable biomass' is what they are indeed, but it is unknown under which circumstance and from which types of necromorphs they're initiating huge mutations and how much time they need for it. Originally posted by:There is some kind of infection bacteria, it's also mentioned in some logs, I believe, in various DS games, it's transmitted by contact with open wounds or direct injection, but it does nothing to living tissue and will only act under a Marker influence.And yes-marker can alter DNA of a tissue without the support of any physical agents, it basically transmits bacterias DNA at a certain frequency. Although it only has an 'area of effect' in which it can operate, destroying the marker will all destroy any necromorph under it's influence as well as infection bacteria.So it means the Markers can channel biological entities to self produce Necromorph stuff in their bodies, that in turn automatically works as intended, but the root of all this operation is still the channelling principle, which in case of destruction, removes the entire spell?

Makes it seem kind of unreal. If it was real, independent, the results would outlive the fall of the source. Originally posted by:Oh, yeah, the hyperspace virus? I think it was a bio-mech tho?

Gotta replay Homeworld by the way, never touched a remaster. The hyperspace virus. Dunno, did not play the game. But the sundtrack is neat.One more thing. If I was given a sense of being a genius, part of something cosmic, actually received some intel on how to do amazing stuff, allowing me to unfold myself and my potential, make it happen, get real passionate, if I was given a promise of a better life backed with meaningful hallucinations already making it real in a way, I would become a Unitologist. It simply makes sense for a human. The only thing that would stop me from this is a fate of a very sad, cynical, nihilistic type of person, who lacks even a shallow belief in any kind of happy end in life, thus always being on a mental lockdown.

Both ways seem like fates worse than death resultantly. But the sad person has one merit, the individualistic notion of self righteousness.

Originally posted by:One more thing. If I was given a sense of being a genius, part of something cosmic, actually received some intel on how to do amazing stuff, allowing me to unfold myself and my potential, make it happen, get real passionate, if I was given a promise of a better life backed with meaningful hallucinations already making it real in a way, I would become a Unitologist. It simply makes sense for a human.

The only thing that would stop me from this is a fate of a very sad, cynical, nihilistic type of person, who lacks even a shallow belief in any kind of happy end in life, thus always being on a mental lockdown. Both ways seem like fates worse than death resultantly.

But the sad person has one merit, the individualistic notion of self righteousness.The Unitologist religion based on, uhm, pretentious cr@p, so to speak, they used Altman as their key figure eventhough Altman himself thought it was a bs. All the 'amazing stuff' they made up just to manipulate people. Right as you responded I was about to ask a question, how did the infection with the actual presence of the Infectors spread around the Valor? It must be the influence of the Marker on the Ishimura? If so, it works fast. There was originally only one Necromorph onboard of the Valor, intercepted along with a rogue emergency shuttle drifting in space. If the Necromorph tissue itself can cause infection, all those torn apart bodies that have escaped the Ishimura into the sheer vacuum could be like panspermic roots for the Necromorph infection in loose habitats around the galaxy, which means, it is not enough to kill a Necromorph, it must be annihilated.

On the Mining deck there was a gravitational furnace, where the bodies for example could have been cast into. But you can see how organized effort that would take, on top of perfect control over the outbreak. Otherwise, it seems mankind is not really there yet to deal with the Necromorphs.For the Unitologists, if they can build outworldly stuff from scratch, that is enough shown. Originally posted by;TripleAgentAAA: There was originally only one Necromorph onboard of the Valor, intercepted along with a rogue emergency shuttle drifting in space.

If the Necromorph tissue itself can cause infection, all those torn apart bodies that have escaped the Ishimura into the sheer vacuum could be like panspermic roots for the Necromorph infection in loose habitats around the galaxy, which means, it is not enough to kill a Necromorph, it must be annihilated. On the Mining deck there was a gravitational furnace, where the bodies for example could have been cast into. But you can see how organized effort that would take, on top of perfect control over the outbreak.

Otherwise, it seems mankind is not really there yet to deal with the Necromorphs.They only function under the marker influence and it has a certain area of effect, those mutated wandering body parts would just dissolve in space after traveling a certain distance. Anyway, containing the outbreak seems impossible with the presence of any marker, the only way is it to destroy it quickly and as we can see most people will fail to that. Originally posted by:They only function under the marker influence and it has a certain area of effect, those mutated wandering body parts would just dissolve in space after traveling a certain distance. Anyway, containing the outbreak seems impossible with the presence of any marker, the only way is it to destroy it quickly and as we can see most people will fail to that.

Good, that makes it much better, otherwise Necromorphs escalation would be universal. Anyway, just found a textlog on the Unitology.

Okay, I could have used the wrong term. Unitology seems the religion, but influence of the Marker is a direct experience, an equivalent of the spirituality.

It was spirituality I was rather thinking about. Acting under the Marker. The true revelation.