Guilty Gear Xrd Revelator Wiki

Guilty Gear Xrd Revelator Wiki Average ratng: 8,3/10 344 reviews

Contents.Mechanics -REVELATOR- introduced modifications of some of -SIGN-'s universal mechanics:. Burst Overdrive - Allows a player to spend their Burst to use an enhanced version of certain Overdrives ('supers'). Burst Overdrive increased the minimum damage on the Overdrive being used, as well added full invincibility on start up.

New Homing Dash - The horizontal followup to standing Dust attacks now force the opponent in a tumble state in which the attackers normals are able to cancel into each other and cause re-tumble for a short time. Blitz Shield Effects Altered - A successful rejection now refills a portion of the player's Burst Meter. Crouching Blitz Shield can now only reject attacks that must be blocked low. Blitz Attack - Performed by holding Heavy Slash while using Blitz Shield. When glowing red, Blitz Attack absorbs all rejectable moves, while the Blitz Attack itself cannot be rejected by an opponent. All levels of charge steal a portion of the opponent's Burst Meter on hit.

本項では、2015年8月25日よりリリースされたアップデート版である『guiltygear xrd -revelator-』(ギルティギア イグザード レベレーター、ggxrdr)、2017年 3月30日リリースの『guilty gear xrd rev 2』(ギルティギア イグザード レヴツー、ggxrd rev 2)についても記述する。.

Stylish Type - A simplified control scheme designed for newer players. Stylish Type introduced a new 'Special' button for special moves and Overdrives.

Logo utilized in the Guilty Gear Xrd games.Arc System WorksPQube(formerly)Kiss Ltd. (formerly)Creator(s)First releaseMay 14, 1998Latest releaseMay 25, 2017Guilty Gear ( ギルティギア, Giruti Gia) is a series of by and designed by artist.

Was published in 1998, and spawned several sequels. It was adapted to other media such as.

Guilty Gear has generally received praise from for its highly technical gameplay, soundtrack, and for its characters. Another fighting game franchise by Arc System Works, is considered a of the series.: August 24, 2006.: September 5, 2006.: August 3, 2007Release years by system:2006 –Notes:The game's story is as follows: a week has passed without any word from the small Eastern European kingdom of Villtania. However, as refugees are found, the United Nations becomes aware of devastation and ungodly experiments conducted by Villtania's leading sorcerer and scientist,.

As a result, the United Nations declares an international emergency and promptly offers a reward to anyone who can stop Raymond and bring order back to Villtania. A large gathering of warriors attracted to earning the bounty soon fight to decide who will challenge Raymond.: September 1, 2010.: June 23, 2011Release years by system:2010 –Gameplay Guilty Gear consists primarily of one-on-one competitive battles.

Players are tasked with depleting their opponent's by utilizing attacks unique to each playable character. In the case of timed matches, the player with the most remaining life when time runs out is the victor of that round.Guilty Gear Isuka prominently allowed up to four simultaneous players in battle, as well as the option to divide the characters into teams. It also eschewed the typical multiple-round format in favor of each player having a limited stock of 'souls'.

Depleting a player's life gauge decreased their stock of souls and temporarily incapacitated them, and each remaining soul allowed a player to return to battle with a full life gauge. They would be defeated for the rest of the match if their life gauge and souls were both exhausted. These features have not returned for subsequent games.Each game in the series includes a 'Tension Gauge' that fills as the player performs offensive maneuvers, such as approaching the opponent or attacking them. Portions of the Tension Gauge can be expended to perform various techniques. Each character has at least one Overdrive, special attacks that can deal extensive damage to an opponent or bolster aspects of the user, like speed or attack power. 'Faultless Defense' allows players to prevent 'tick damage', damage received from normally guarding against attacks, at the expense of the Tension Gauge.

Guilty Gear X and later titles introduced more advanced techniques involving the Tension Gauge, such as the 'Roman Cancel', allowing players to immediately stop the remaining animation of an attack, and 'Dead Angle Attacks', counterattacks performed while a player is guarding.The Tension Gauge is also tied in with the usage of 'instant kill' techniques ( 一撃必殺技, ichigeki hissatsu waza), high-risk attacks that are difficult to connect with but instantly inflict death on the opponent regardless of the amount of life remaining. In Guilty Gear, these attacks ended the entire match if they successfully hit the opponent, but this was toned down in later games by ending the round instead.

Failing to connect with the technique penalizes the user by removing the Tension Gauge and its related uses for the rest of the round.Guilty Gear X2 introduced a 'Burst Gauge' that slowly fills during the progression of a match. When completely filled, players can perform a 'Psyche Burst' in an attempt to quickly stop an opponent's offense, even knocking back the opponent if they are close enough. This mechanic has also appeared in some form in other Arc System Works games, such as and, as well as other fighting games such as.Many characters also feature their own unique mechanics that differentiate them from each other. For example, utilizes a shadow-like symbiotic creature named Eddie that is able to detach itself and be controlled separately for a period of time, allowing complex tandem attacks between the two. Can set out weaponized billiard balls on screen that can be projected in various directions depending on how the player strikes them with certain attacks. Carries a limited set of coins that can be thrown at the opponent. Though the coins themselves deal little damage, each successive hit strengthens his 'Mist Finer' technique to incredibly powerful levels.Playable characters.

This section needs to be updated. Please update this article to reflect recent events or newly available information. ( July 2016)The Guilty Gear series is considered a. The series has often been remarked upon for its visual elements, fighting engine, soundtrack, and the variety of designs of the characters and attacks.

X 's version has the highest score of the series as compiled by review aggregator (89.33%), while X2 for PlayStation 2 occupies that position according to the other major aggregator, (87). On the other hand, the lowest score is given to Guilty Gear 2: Overture from both GameRankings (58.19%) and Metacritic (56/100).Guilty Gear is considered by several sources to be the greatest 2D fighting game. Said that ' Guilty Gear is one of the few non- or 2D fighters to make any sort of impact on the genre', while stated: 'If 2D beat-em-ups are moving toward extinction, they really are ending on a high note with stuff like this.' Its sequels were also well received. Said ' Guilty Gear X is hands-down the best 2D fighting game to date', and Guilty Gear X2 was described by as 'easily the best 2D fighter to come around in a long time.' In 2012, ranked Guilty Gear at number 47 on the list of the best video game franchises, commenting: 'Where other fighters were moving toward realism and more down to Earth physics and combos, Guilty Gear was content to turn those notions on their head, paving the way for the more chaotic fighters we're seeing today.' ' editor S.W.

Hampson included Guilty Gear among the 10 best fighting game franchises of all time, praising the series's evolution along the years, the 'distinctive visual flair' of its 2D sprites, and the 'well-defined story lines', adding 'its identity is among the most unique in the world of beat-'em-ups.' , another fighting game developed by Arc System Works, is often referred to as a spiritual successor of the Guilty Gear series. ^ (in Japanese). Archived from on February 16, 2013. Retrieved August 8, 2013. (PDF) (in Japanese). December 3, 2007.

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Dunham, Jeremy; Sulic, Ivan; Lewis, Ed (July 14, 2004). Retrieved August 3, 2013. In fact, in many ways Guilty Gear X2 is one of the prettiest games on the PS2. Not necessarily because of its technology or its art style., but because of how well all of its visual elements come together.

What truly makes it fantastic, though, is its fast and furious fighting engine and strong opportunity for strategy. In short, it's everything a 2D fighter should be.

Ingenito, Vincent (December 7, 2012). Ziff Davis Media. Retrieved August 3, 2013. Much like the guitar virtuosos providing the game's stellar soundtrack, Guilty Gear players are known for their uncompromising technical prowess.

Controls are responsive, and the wide array of mobility options and flashy moves for each character can be appreciated within minutes of picking up the controller. For as varied as the 25 characters look, their play styles are even more divergent. Goldstein, Hilary (September 10, 2004). Ziff Davis Media.

Retrieved August 3, 2013. What really separates Guilty Gear from the rest of the crowd are the absolutely bizarre characters. each character is a very distinguishable entity. There are more than 20 of these characters and they are all just as interesting. Jordan, Jwan. Cheat Code Central. Retrieved August 3, 2013.

Guilty Gear is a one on one 2D fighter with loud bright characters that unleash powerful attacks with absurd names after them. Jordan, Jwan. Cheat Code Central. Retrieved August 3, 2013. The audio in Guilty Gear is excellent and possesses a nice soundtrack of hardcore rock music that blends seamlessly with the characters and theme of the game. Gouskos, Carrie (April 18, 2006). CBS Interactive.

Archived from on August 5, 2013. Retrieved August 3, 2013. Guilty Gear 's strength is undoubtedly the unique characters and their sometimes-bizarre move-sets,.

Guilty Gear 's personality is still abundant in Slash, from the constant reference and innuendo to heavy metal in-character names, move names, and the soundtrack to the sleek animations and appearance. it's certainly a unique-looking game, which, when combined with the difficult-to-master game mechanics, makes it quite interesting to play through. Kasavin, Greg (September 8, 2006). CBS Interactive.

Retrieved August 3, 2013. The over-the-top anime stylings of the Guilty Gear series. The underlying gameplay itself is still good. Guilty Gear 's slick, well-animated 2D graphics and head-banging guitar rock soundtrack translate well to the PSP. Fudge, James (December 22, 2001).

Archived from on February 17, 2005. Retrieved August 3, 2013. The game's sounds are as equally wonderful as the graphics. Sell, Chris (December 30, 2004). Archived from on October 31, 2013. Retrieved August 3, 2013.

The special combos are incredible and range from fairly simple to very advanced. The payoff is always rewarding both in damage and in insane visuals. Turner, Benjamin (February 5, 2003). IGN Entertainment.

Archived from on May 21, 2009. Retrieved August 1, 2013. At the game's core is a very solid fighting engine that's been refined since the last game. Turner, Benjamin (February 5, 2003). IGN Entertainment.

Archived from on May 21, 2009. Retrieved August 1, 2013. Groundbreaking and triumphant. Lesser words just don't do justice to the superior graphics and general aesthetics of Guilty Gear X2. X2 is easily the most beautiful 2D game yet crafted, and should prove to anyone with a working cerebrum that 2D is not inferior to 3D. High-resolution graphics would be fairly pointless if the actual art were mediocre, so it's a good thing that Guilty Gear X2 has some of the coolest character designs ever seen in a game.

The hard-rocking soundtrack is almost as impressive. Slater, Harry (July 12, 2012). Retrieved August 3, 2013. then Guilty Gear, which is also £3.99, is considered by many to be the greatest 2D, one on one fighter of the era. Nelson, Randy (November 11, 1998). Ziff Davis Media.

Retrieved August 3, 2013. If you consider yourself a fighting connoisseur, it comes highly recommended. No true fan of the genre should be without a copy.

Goldstein, Hilary (September 10, 2004). Ziff Davis Media. Retrieved August 3, 2013. Guilty Gear X2 #Reload isn't the perfect fighting game, it's not even the best fighter on Xbox. Still, it's at the top of the food chain for 2D games. Mielke, James (August 6, 1998).

CBS Interactive. Archived from on July 6, 2007.

Retrieved August 3, 2013. Bramwell, Tom (May 31, 2000). Gamer Network. Retrieved August 3, 2013. Fudge, James (December 22, 2001).

IGN Entertainment. Archived from on February 18, 2005. Retrieved August 3, 2013. Guilty Gear X is hands-down the best 2D fighting game to date.

The three key factors that brought me to this conclusion are eye candy, fast and furious fighting and interesting (albeit over-the-top) characters. As with most sequels GGX brings a number of new things to the table, like extra moves, improved graphics and a few new token characters.

Qualls, Eric. Retrieved August 4, 2013. Jones, Elton; Vincent, Brittany; Hester, Larry (September 25, 2012). Complex Media. Retrieved August 3, 2013.

Asia Pacif Arts Staff (July 17, 2009). Archived from on July 13, 2010. Retrieved August 4, 2013. Scott, Ryan (July 7, 2009). IGN Entertainment. Retrieved August 4, 2013. Retrieved August 4, 2013.

D'Argenio, Angelo M. Cheat Code Central. Retrieved August 4, 2013. Clements, Ryan (June 26, 2009). Ziff Davis Media.

Retrieved August 4, 2013.External links Wikimedia Commons has media related to. (in Japanese).