Luftrausers One More Level
First of all, I would like to say that I LOVE luftrausers and I think it is an amazing game. However, I do have a bone to pick regarding some of the achievements. I like to try and 100% games, get all the achievements, etc.
In most cases the achievements are all skill based (some requiring a small amount of skill and some requiring a massive amount of skill) and for the most part this is true for luftrausers. But a couple of the achievements/missions in the game, namely 'kill a.classified.' and 'kill a submarine while at max combo' not only require an INSANE amount of player skill (which I am totally OK with) but also a ludicrous amount of random luck. I have little to no control over whether the game sends a classified unit at me, and it is so extremely rare and powerful that when I see it I don't know how to fight it and die instantly. I also have little to no control over whether the game sends enough fighters at me to keep my combo up (aces and battleships can not be killed in the time it takes for a combo to fade away), and if the game was nice enough to throw enough fighters at me to allow me to keep my combo up, I still have little to no control over whether the game decides to spawn a submarine nearby, with enough fighters to keep my combo up while I fight it. On top of all that I have to have seen it early enough so that I can kill it, while maintaining max combo, before it submerges again.TLDR: please fix missions that require an incredible amount of random chance or ungodly luck, as there really isn't anything players can do other than just restart the mission a million times until the game feels nice enough to provide the correct scenario for victory.
Mar 18, 2014 While that may sound like a flight simulator, the actual Luftrausers experience is more akin to an arcade bullet hell one, reminiscent of arcade games back in the 1990s. Would it be physics based? Could i get away without using physics? Here's a few tid bits i picked.
This isn't a skill based achievement, it's patience/luck based, and frankly it's boring/monotonous. Check the steam metrics for the percentage of players who own the game and have unlocked the final two achievements if you think I'm wrong.
Last time I checked 0.2% of luftrauser players unlocked the last achievement.PS: The max combo mission issues (along with the general issues involved with maintaining a max combo while fighting large enemies) could be resolved by slightly increasing the combo timer, and perhaps making the combo meter fade more slowly or go up by more than one tick after killing larger enemies. Or alternatively, keep the current combo timer (or even make it SHORTER), but instead have the combo meter fade one level at a time instead of straight to zero. (a level 20 combo, when the timer runs out, becomes a level 19 combo, which would then get a new timer, and then fade to a level 18 combo). I could complete all but one (25k on SFMT is kinda hard) the missions in less than one hour easily. I think that invalidates the luck factor you talked about, little grinding is needed. It's a skill game.0.2% people have unlocked the last achievement should be viewed as a good thing. For me personally, little challenge spoils fun.
For example, dustforce and super meat boy are 2 games that I really enjoyed as gave me enough challenge to satisfy.EDIT:Perhaps the discussion will be more constructive is you mention which missions you are having problems with so that others could help?Do check out my guide (shameless promotion):It isn't extremely detailed, so really, just state if you are stuck with a certain mission for tips? I can agree, I got the game the other day and I am almost done but the luck required to get these situations just right, are very very tough to get. Which robs most players with the means and the will to enjoy games like this the idea of the end game they wish to achieve. How am i suppose to kill a battleship at a 20X combo and live through all the cluster F.k they send at me or they send nothing at all at me. If you ask me the game see you are close to your achivement and takes it away from you and forces you to grind it out.
The thing is. If you are going for highscore, you will probably kill a battleship at max combo every game. And you probably get more than 40 kills/8boats in the same combo regardless of weapon.In a way, the game is teaching you how to play better.
From killing different stuff with max combo, and keeping your combo throughout the game.For the most part, it's mostly skill base missions. The only 'grindy' missions imo are:Kill classified 1.
Even though i put this here, I don't really find it particularly grindy. Lets say you survive long enough for 5 wave of aces. That's 8% chance you'll see a laser ace per game. I see them pretty often.Killing an ace at max combo in SFMT, this is hard, therfore grindyScoring 25k in SFMT, same, it's hard, so it takes many tries. Originally posted by:The thing is. If you are going for highscore, you will probably kill a battleship at max combo every game.
And you probably get more than 40 kills/8boats in the same combo regardless of weapon.In a way, the game is teaching you how to play better. From killing different stuff with max combo, and keeping your combo throughout the game.For the most part, it's mostly skill base missions. The only 'grindy' missions imo are:Kill classified 1. Even though i put this here, I don't really find it particularly grindy.
Lets say you survive long enough for 5 wave of aces. That's 8% chance you'll see a laser ace per game. I see them pretty often.Killing an ace at max combo in SFMT, this is hard, therfore grindyScoring 25k in SFMT, same, it's hard, so it takes many tries.-I like hard missions.
Scoring 25k in SFMT sounds really fun actually. But I did that stupid 40 combo mission with the missle for an hour last night. Not because of a lack of skill, but because once battleships spawn, there would be a wait before anything else spawned and it killed my combo.
So I had to keep doing the same thing over and over before the game decided to actually spawn some dudes to keep my combo going. That's not challenging, it's not hard, it was just annoying. Really annoying.But hey, I got it done and now I have to kill a blimp with missles. Which I am totally alright with:) Gods, I love this game xP It's just, a few missions could use some tweaks. My main issue is that the combo-loss timer is not at ALL properly callibrated considering the amount of damage the weapons do and the health of some of the enemies in the game.
If the game doesn't decide to throw lots and lots of fighters at you, you WILL lose your combo because you simply cannot kill a battleship or blimp in that amount of time. That being said, it is remarkably easy to edit the resource files for this game to change the spawn rates for each enemy type if you are having issues with these missions.;). Okay, I'm just getting really ♥♥♥♥ing angry right now. I've beat ALL the missions, even the 25000 score in SFMT mode (which got me to spot 11 in the PSN worldwide leaderboards, go figure). The only thing missing for me to unlock the godforsaken Urauser is the 'Kill a classified no.
I seriously played around 300 games now, and the ♥♥♥♥ing thing showed up ONCE. And then proceeded to kill me with me having no clue on how to beat it.
I can deal with the randomness of all the other missions, but THIS one is just ludicrous. Originally posted by Macabre:First of all, I would like to say that I LOVE luftrausers and I think it is an amazing game.
However, I do have a bone to pick regarding some of the achievements. I like to try and 100% games, get all the achievements, etc.
In most cases the achievements are all skill based (some requiring a small amount of skill and some requiring a massive amount of skill) and for the most part this is true for luftrausers. But a couple of the achievements/missions in the game, namely 'kill a.classified.' and 'kill a submarine while at max combo' not only require an INSANE amount of player skill (which I am totally OK with) but also a ludicrous amount of random luck. I have little to no control over whether the game sends a classified unit at me, and it is so extremely rare and powerful that when I see it I don't know how to fight it and die instantly. I also have little to no control over whether the game sends enough fighters at me to keep my combo up (aces and battleships can not be killed in the time it takes for a combo to fade away), and if the game was nice enough to throw enough fighters at me to allow me to keep my combo up, I still have little to no control over whether the game decides to spawn a submarine nearby, with enough fighters to keep my combo up while I fight it. On top of all that I have to have seen it early enough so that I can kill it, while maintaining max combo, before it submerges again.TLDR: please fix missions that require an incredible amount of random chance or ungodly luck, as there really isn't anything players can do other than just restart the mission a million times until the game feels nice enough to provide the correct scenario for victory. This isn't a skill based achievement, it's patience/luck based, and frankly it's boring/monotonous.
Check the steam metrics for the percentage of players who own the game and have unlocked the final two achievements if you think I'm wrong. Last time I checked 0.2% of luftrauser players unlocked the last achievement.PS: The max combo mission issues (along with the general issues involved with maintaining a max combo while fighting large enemies) could be resolved by slightly increasing the combo timer, and perhaps making the combo meter fade more slowly or go up by more than one tick after killing larger enemies. Or alternatively, keep the current combo timer (or even make it SHORTER), but instead have the combo meter fade one level at a time instead of straight to zero. (a level 20 combo, when the timer runs out, becomes a level 19 combo, which would then get a new timer, and then fade to a level 18 combo).um. Jsut have a max combo and smash the submarine, bomb it, or melee, thyere not tough they just hide, last resort?
Nukes:3anyhtign too big for a combo is taken down by either the last weapon, or jsut damaging it bit by bit and keeping a combo gonig, bombs works great for this.jsut keep plaiyng, the laser aces pop up eventually, not too rare.the last achievement is hard, but worth it, you have to prove to the game that you can master all the parts. Also the last ship is a god damn beast of all luftrausers and only usable to the masters of rausing, itd be a shame and a waste if they jsut let you get it by getting up to level 10.if max combo is really your problem use different weapons and such that'll give you more chances to kill somethign, take some melee damage to keep it going, etc.
Note: Alter files at your own risk and always make backups. The guild 3 cheat codes.
Etc.the game is fine as is, i have 35 hours and jsut took down the blimp for the first time today, however, i can make the blimp spawn and handle the missions with all the part combinations. Sjtu get better at the game is all you need to do. Originally posted by:Okay, I'm just getting really ♥♥♥♥ing angry right now. I've beat ALL the missions, even the 25000 score in SFMT mode (which got me to spot 11 in the PSN worldwide leaderboards, go figure). The only thing missing for me to unlock the godforsaken Urauser is the 'Kill a classified no. I seriously played around 300 games now, and the ♥♥♥♥ing thing showed up ONCE.
Junk jack inventory editor pc. And then proceeded to kill me with me having no clue on how to beat it. I can deal with the randomness of all the other missions, but THIS one is just ludicrous.theres tow laser aces, you need to remeber hwo the laser works, you need to rotate around them and they'll be unable to catch their beam up to you. They're not too powerful, i dont think nuke works on this mission though, i'd tyr it if i were you.
Originally posted by:my main issue is that the combo-loss timer is not at ALL properly callibrated considering the amount of damage the weapons do and the health of some of the enemies in the game. If the game doesn't decide to throw lots and lots of fighters at you, you WILL lose your combo because you simply cannot kill a battleship or blimp in that amount of time. That being said, it is remarkably easy to edit the resource files for this game to change the spawn rates for each enemy type if you are having issues with these missions.;)you keep your combob going by attacking them and other enemies, its not hard. Also if you're going tocheat then whats the point of the game? Whats the point of the last ship?
The absolute god of rausers and you earned it by cheating. What kind of experience is that???
I am not a graceful man. My life is a constant struggle against the earth's gravitational pull; it strikes when I least expect it and it no mercy for my well being, or the well being of anything I happen to be carrying. When I first picked up Luftrausers, I was harshly reminded of this- I couldn't aim my plane to save my life, and I accidentally nosedived into a boat that became the tombstone for my watery grave. After a few more flights, I became accustomed to the simple controls, and for once in my life I was the picture of grace and elegance. Diving through streams of bullets unharmed and herding droves of rival planes into my deadly traps, turning and burning every last one of them.Luftrausers is an arcade-style dogfighting game brought to us by Vlambeer for PS3, Vita, PC, Mac and Linux. It's being advertised as an arcade-style shooter, which I assume is in reference to its simple interface and short but addicting gameplay-but If I ever encountered Luftrausers in cabinet form, I'd fear for the safety of my wallet.
Dear reader, I died. I died a lot.
But every time I died I was so eager to get back into the sky I was pounding the 'Launch' button before my plane could finish exploding. Luftrausers is what you get when you take Hotline Miami to the skies. It's got that same quick and dirty, one-man-army style combat that you go through over and over again even though you know it can only end in a fiery wreckage.
In many ways, Luftrausers is a very small game. It has 8-bit style graphics, it uses a palette of seven colors, it only uses four buttons, and on average, and each flight lasts about two to five minutes. There aren't even any flags or national colors to separate you from your enemies- they're just faceless drones you shoot out of the sky, and your only allies are your hard-faced military superiors. They're a vaguely Teutonic looking lot that sneer at you from behind their clipboards as they mark your progress. The only identifying feature on them is the flying plane on their lapel pins- for all I know, I could be a test pilot for the Glorious Arstozkan Air Force.While there isn't much plot to speak of, that doesn't mean there isn't a wealth of objectives and collectibles to keep you occupied.
As you play, you unlock parts to customize your Rauser (admittedly, I have no idea what Rauser means. Nena taught me that Luft is German for 'air', so I'm going to assume that Rauser means 'plane'). Like any infinitely complex and fine-tuned machine, your Rauser is made of three parts. A gun, a chassis, and an engine. Each part has a set of missions associated with it, and when you complete those missions, you unlock more parts. Each part changes the stats of your Rauser and grants it a new ability, and the missions for each part focus on utilizing their strengths and overcoming their weaknesses. For example, the submarine engine that lets you fly underwater unharmed has a mission that requires you to sink a certain number of boats- makes sense, what else are you going to do with an underwater plane?
But further down the line, you're given a mission that requires you to shoot down an Ace figher. And staying in the air for long periods of time is definitely not in the mariner plane's forte. In addition to unlocking Rauser parts, you can also unlock color palettes for the game. Are you sick of playing in a bleak, sepia toned battlefield? Well, you can switch to the greyscale palette that makes you feel like you're in a WWII propaganda film! Still not satisfied?
How about the super-80's neon palette that makes you feel like Ender playing a bug-killing simulator?Like any game with customization, half the fun of Luftrausers is creating crazy planes and figuring out how to use them. I love that Vlambeer went to the trouble of naming every possible combination of parts. There's 'The Fist of God' that has an anti-gravity engine and a chassis that drops a torpedo as it fires a gigantic plasma-ball from its cannon; the 'Nightmare' that is immune to melee damage, can go underwater, and fires a laser beam; or the 'Bob Raus' that who cares what it does it's called BOB RAUS. The gameplay is an entertainingly vicious cycle of selecting a loadout, playing with it until you master it or get bored with it, and switch to an even crazier loadout that completely renews your interest in the game. While many of the parts only grant you a minor stat change or ability, there are a few that force you to completely change your gameplay strategy. Take for example, the Nuke chassis.
When you die, the Nuke kills everything on the screen- so the game becomes less about shooting down as many planes and boats as possible, but about gathering as many of them as you can in one place for when you make your dramatic exit.Each flight starts out by throwing a couple of planes at you; as you kill more and more of them, a greater number of reinforcements are sent in and more difficult enemies are released onto the battlefield. If you shoot down planes fast enough, you'll see your score multiplier start to rack up until it maxes out at x20. Unlike other arcade-style games, your score actually means something here, because when you die, your score is added to your total experience.
As you level up, enemies start coming down the pipeline faster, making it easier to rack up more kills and get you to the higher level enemies faster. Eventually, you unlock SFMT mode (I have no idea what that stands for. I googled it, but something tells me that Vlambeer isn't trying to raise awareness of the San Francisco Mime Troupe). SFMT mode throws every enemy at you at once. You still have constant reinforcements coming at you, but instead of them coming in at a somewhat manageable pace, you are instantly thrown into a bullet hell scenario. When you unlock SFMT mode, you're given a whole new set of missions to unlock the super-secret-totally-classified-top-tier Rauser parts.When you've been playing Luftrausers for so long, the difficulty spike that comes from gaining levels is great because it keeps the gameplay challenging, and since you're getting more enemies thrown at you, it makes some of the missions easier to accomplish.
But for some reason, I have no idea why, you are only allowed to have one save file, which makes it impossible to let your uninitiated friends play your game. Sure, the game is difficult at any level, my friends are going to want to have a fighting chance when I first throw them into the game. And if I'm at level ten, they won't last a second. Sure, you can replay the tutorial whenever you want, but as soon as the game teaches you the basic controls, it throws your right into the level ten mayhem- which they aren't going to survive for a second, especially if it's on SFMT mode.
And what happens if I put the game down for a few months and try to come back later? I'm not going to be in top-Rausing condition, and I don't want to completely erase the progress I've made. This infuriates me to no end, because it makes no sense that I can't have another save file- but it should also speak to the quality of the game that my biggest gripe with it is that I can't have multiple saves so I can share it with my friends. About AuthorI've spent an embarrassing percentage of my life planted in front of a screen. I'm pretty sure I know the layout of Planet Zebes better than my own home town, and most of my social life in high school revolved around Halo 2 and Super Smash Brothers. When I wasn't on a console I was playing every ROM I could get my mitts on.These days I spend most of my time with games made by small studios, because they tend to make what I'm interested in playing.
I love developers that experiment with new mechanics, write challenging and immersive narratives, and realize that a game's aesthetics are more than it's graphics. So long story short-you'll see a lot of posts from me about Kickstarter campaigns and Early Access debuts.