Motor City Online Cars

Motor City Online Cars Average ratng: 9,1/10 9691 reviews

A: 4910 42nd Pl. Vero Beach, FL 32967. P: (772) 252-3590. Speed Digital.

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Originally posted by:I remember that game very well. I miss it so much. Metal slug attack gifs. Maybe some day we will get an updated ver of it. This reminds me of it big time, From the opening trailer to the auction, muslce cars and tuning, The only thing really missing is the online racing aspect. I really see this game slowly moving in that direction which is awesome.I always felt motorcity online was ahead of its time, 2002 wasnt ready for a game like that, That average household, myself included just didnt have the hardware or the internet speed to truly enjoy what motor city online was offering.

Originally posted by:I remember that game very well. I miss it so much. Maybe some day we will get an updated ver of it.

This reminds me of it big time, From the opening trailer to the auction, muslce cars and tuning, The only thing really missing is the online racing aspect. I really see this game slowly moving in that direction which is awesome.I always felt motorcity online was ahead of its time, 2002 wasnt ready for a game like that, That average household, myself included just didnt have the hardware or the internet speed to truly enjoy what motor city online was offering.The trailer for 2015 made it look like a lot more game than it was so I'd take the trailer for 2018 with a grain of salt. I will more than likely still buy 18 once it is out and I have the money for it. Originally posted by:This reminds me of it big time, From the opening trailer to the auction, muslce cars and tuning, The only thing really missing is the online racing aspect. I really see this game slowly moving in that direction which is awesome.I always felt motorcity online was ahead of its time, 2002 wasnt ready for a game like that, That average household, myself included just didnt have the hardware or the internet speed to truly enjoy what motor city online was offering. Yeah, with the system I had back then (a system I was told that would never be obsolete!

LOL!!) I would've never been able to handle 'Motor City Online' I'd like to see a newer version of that game. Haha, yea i definitely crash every time im on the race track. If they worked that out and made it a thing on here and adopted some of MCO stuff this game would be amazing, not that it already isnt amazing in its own right. This driving structure is closer to street rod if anything. They already have the speed track for drag racing already set up.with 2 lanes would just have to make it multi player for pink slips or cash.i just played street rod for the first time in 20 yrs and i played it for like a week straight. Originally posted by:this game is like 2 steps away from being this decades version of it.

Essentially everything is here. All they would have to do is make it a multi player game. The online store is here. The tracks are here. I would totally be down if they just made the few necessary tweeks.

They'd need major improvements on the driving physics. CMS isn't close to being ready for driving, unless by driving you mean smoking the tires and spinning 180's on the track.Until there is a variable speed throttle instead of full brake / full speed and maybe even manual shifting control. Yeah racing wouldn't work out too great. However, I manage the tracks ok with the right setup on the car. Mainly throwing on racing tires first of all and adjusting the gearing 2nd. Also have to turn down steering sensitivity.Street Legal Racing: Redline is a much closer comparison to Motor City Online but, working on the cars in the shop sucks compared to CMS2018. I'm hoping either CMS20XX will come out with a racing mode addition or the Dev working on the newest iteration of Street Legal Racing will do a way better job on their mechanic shop side of things.

Hell, I'll buy both games.

: EveryoneFollowed bySeriesPCGamingWiki.Neoseeker Related Pages.TwitchTwitterFacebookMotor City Online was a MMORG (massively multiplayer online racing game). It was developed and published by Electronic Arts and went offline on August 29, 2003.

Initially the game was to be called Need for Speed: Motor City. It is now considered a Need for Speed spin-off and is based on the old Need for Speed game engine. The point of the game was to buy classic American cars (mostly muscle cars) ranging from the 1930s to the 1970s, tune them up, and race them against other players. While Motor City Online was dead, a fan developed Motor City Offline, a version of the game designed for play offline. It contains 34 converted car models from the original game.

Motor City Offline was built using a modified version of the Need for Speed: High Stakes engine. (1:11)Motor City Online introduction sequence.Drivers could have characters that are male or female that you can change the hair color, the clothes color, and the skin color. In this game players primarily buy and tune their vehicles to their likeness. Other than simply buying from a dealership, it was also possible to take part in auctions.

After a race, players were allowed to repair their cars and watch a replay. Motor City Online could be played with either a joypad or a mouse and keyboard.Race Types. Circuit Racing.

Motor city online reddit

Drag Racing. Sanction Racing. Street Challenge. Test DriveCustomization Customization seen in this game is very complex and comprehensive, even before the release of Need for Speed: Underground.Performance Parts Cars in this game could be fitted with numerous mods such as blowers, camshafts, and headers. It is said that some tuning parts could not be bought directly.Visual Parts Any vehicle in Motor City Online could be modified visually. By modifying a car, an additional suffix was added to describe the car's appearance.

The game also offered special paint jobs that were incredibly hard to get. Other than that, some vehicles could also be turned to convertibles.End of Game EA Games eventually took the game servers offline on August 29, 2003. The game lagged and the number of subscribers dropped to below 36,000. During times of high latency, cars acted unpredictably due to lag.

EA was focusing on their other online game, The Sims Online. Users who were still playing the game were offered access to Earth & Beyond, The Sims Online, or Ultima Online. The Sims Online eventually went offline in 2008.