Myst Masterpiece Edition On Windows 10
The entire Myst series on Windows 10 will soon be complete, thanks to Kickstarter. By Joe Osborne 10 April 2018. Myst: Masterpiece Edition and Riven: The Sequel to Myst. MYST Masterpiece Edition works perfectly in XP doing it this way. Adjust your settings and you can even get internet access while in the virtual windows 98 system, which is handy if you want to do some screen captures and send to yourself.
One of the computer industry's best-selling games at over five million copies sold, 1993's influential Myst receives a modern update with this 'Masterpiece Edition.' The first-person graphic adventure, largely credited with ushering in CD-ROM technology, features the same cryptic puzzles, eerie locales, and minimalist interface found in the original computer classic. New features include visuals rendered in 24-bit color, revamped sound effects, remastered music, and a custom 'DigitalGuide' help system. Those new to the Myst series can receive three levels of hints at any point during the game.
The first hint type is a general clue, the second offers more specific advice about what needs to be accomplished in order to advance, and the third details the solution.Myst. You either love it or you hate it. It has the unique distinction of not only being the best-selling computer game of all time but also both the best-loved and the most-loathed. No matter what camp you fall into, one thing is for certain: no other game has gotten more people hooked on adventure gaming than Myst.Seeking to capitalize on the previous success of Myst now that it's fallen off the bestseller charts, Mindscape has released an updated version called Myst Masterpiece. The enhanced version is the same game with the same puzzles, but the graphics are now 24-bit, the music has been remastered and new sound effects have been added.
In addition, there is a new online hint system - if you get stuck, you simply click on the bottom of the screen. Three levels of hints are available, from gentle nudge to outright spoiler. I know I would have welcomed a feature like this the first time I played! Oh, and I almost forgot, the swellest new addition is a map of each world.
I always get disoriented very easily in slide-show style games, and the maps are great!I was surprised at the level of story there was in Myst. All of the loathers have been getting to me, I guess, because I remembered it as a series of puzzles that lead to a conclusion, but it actually has a pretty strong fantasy plot. Replaying it brought back a lot of fond gaming memories.
I actually remembered quite a bit with regard to the puzzle solutions (I guess because I strained my brain so hard the first time around that it all got hardwired), and so I found it not so fun the second time through (but it went fast!). Thus, I would recommend buying this new version only if you haven't played Myst before or if you played it years ago in Win 3.1 and now want to try it again on your more up-to-date system.
However, if either of these two are the case - go for it!
Myst Classic- Printable WalkthroughCreated by Kenny Barney (kenb215) - kenbarney@gmail.comVersion 1.0.0 Updated 2006-02-09For more Myst: Island - StartYou start at the dock. There, and in 7 other places are Marker Switches.Familiarize yourself with the island, flip the 7 Switches you can reach, thenreturn to the dock and enter the fore-chamber. Press the button on the paperhanging on the wall, enter the number 8, press that button, then the one on theimager. Go out and enter the Library. Put the Red and Blue Pages in theirbooks. Clicking the picture left of the bookshelf opens a secret passage.
Theone to the right opens the door out. Look at the map. Clicking and holding onthe flashing white circle should make a line rotate, and pause at 4 places. Ifit doesn't, flip the Switches you missed, then come back.Enter MechanicalRotate the map until it stops on the gears, then enter the secret passage (seeStart). Go up the elevator, and note the key behind it (2:40 and 2,2,1). Leaveand go to the Clock Tower.
Spin the wheels (small- hours, large- minutes) untilthe Clock says 2:40. Press the red button, flip the Marker Switch, and enterthe Clock Tower. Pull the middle lever twice, then hold the left one until themiddle number reads 2.
If you need to reset the puzzle, pull the right lever.When the gear opens up, go to the large gear, and enter the Mechanical Age.Mechanical AgeGo to the Fortress. Take the right path, and face the throne. Click on therecessed panel to the left. Inside is a Blue Page. Go back and take the leftpath.
Face the throne and press the panel to the right for the Red Page. Go tothe back of the Fortress, press the button, and go down the stairs.
Pull thelever so that the openings on the circles face you, then go up, close thestairs, and enter the elevator. Press the top arrow, then the middle button andquickly exit the elevator.
When it lowers, go to the controls. Move the leftlever up, then the right for a short time. Pull the left lever back down. Dothis until you hear a spring (1 of 4 sounds).
Press the orange button, andreturn to the Fortress entrance. Go down the path, and note the symbols. Returnto the elevator and the controls. This time, rotate the Fortress until you heara ping. Return to the entrance, and note more symbols. Go back to the controlsabove the elevator, and rotate until you hear a dong.
Return to the start ofthe level, and enter these symbols in the pillar:1: Circle with hole at bottom2: Two triangles and a rectangle between3: Three triangles with a circle above4: Half a circleHave one of the two Pages before you leave. Put it in its book, then return andget the other page. Leave and put it in its book to finish.Enter StoneshipRotate the map until it stops at the dock, then enter the secret passage (seeStart). Go up the elevator, and note the dates behind it. Leave and go to thePlanetarium. Turn off the light and look up in the chair.
Note the stars shownafter entering each date: Oct. 11, 1984 10:04AM, Jan.
17, 1207 5:46AM, and Nov.23, 9791 6:57PM. Return to the Library and open the second book from the righton the top shelf. Find the shapes that match the stars, then go outside to thepillars by the model ship. Press, the Leaf, Snake, and Beetle; only they shouldturn green when hovered on. When you hear the ship, go to the dock, enter theship, then the book.Stoneship AgeTurn left, go to the umbrella, and press the right button.
Turn around and goto the lighthouse. At the bottom, open and close the lever on the left of thechest. Go to the umbrella, press the middle button, and return to thelighthouse.
Click the key to open the chest, then use the key inside it above.Go up and turn the generator crank until it is fully charged. You may need torepeat this later.
Go to the second part of the boat, climb up the platforms,and note 135 in the telescope. Go down, then into the corridor to Achenar'sroom.
Record the note in the second from bottom shelf in the dresser, and seethe Blue Page on the bed. Return to the starting part of the boat, and enterthe corridor to Sirrus's room. The Red Page is in the bottom shelf of thedresser. Exit the room, and go up exactly one level. Press the secret door atthe side, and go to the compass rose. Press the button by the bottom-rightorange arrow. Exit, take a Page, and return to the umbrella.
Press the leftbutton, return to the boat, and go down the passage to the right. Click on thetable to leave. Insert the Page, then return to the Age. Go to the umbrella,press the middle button, recharge the generator, and get the second Page. Enterthe secret passage again to press the bottom-right orange button. Return to theumbrella, press the left button, go down the corridor, and leave the Age.
Putthe Page into its book.Enter ChannelwoodRotate the map until it stops at the hexagon at the bottom-left, and enter thesecret passage (see Start). Go up the elevator, and note the key behind it.Leave and go to the Cabin. Face the safe, enter '724', and open the door. Takeout, and strike, a match. Turn and go to the boiler, then click on the squareat the bottom-left with a lit match. Turn and hold the wheel so it moves all ofthe way right.
When the banging sounds stop, move the wheel left for 20 turns,then quickly exit, turn around, and go down the path to the right of the Cabin.Enter the tree when it is moving down. If you miss the tree, turn the wheelagain. If it takes you up, press the white button to go back. Enter Channelwoodat the bottom.ChannelwoodTurn around and go to the windmill. Turn the handle at the bottom, then leave.If you don't hear water, go back and turn the handle again.
Go down to thefirst junction. Look down at the switch, and turn the handle to the right. Goto the left, set the handle right, go left, set left, go right. Pull the handleat the end of the path, then continue to the end, turn around, and go left.Extend the pipe, then go all the way back to the second junction. While facingthe bottom, set it left, go right, set left, go right, set left, go right.Enter the elevator, close the door, and pull the handle to go up. Exit theelevator, then go straight to the round hut, right to the square hut, turnright and go to the square hut, then go right through two round huts. Pull thehandle and a door will open.
Turn around and go straight to the square hut,right to the round hut, right to square, straight to square, and right to thestairs. Go down the stairs, to the first junction, and switch it so water flowsto the stairs. Go back up, turn, and enter the elevator. Exit and go straightto the square hut at the end. Take the Page, then return to ground level.Facing the bottom of the first switch, flip it right, go left, flip left, goright, flip left, go right, flip right. Go back 1 junction, turn to face thebottom of the switch, and go left, left, then straight to the elevator.
Door kickers inc memes. We lift up men who only show us darkness, and put down those brave enough to show us the light. Likewise, people engage in darkness when it is light outside, and acknowledge the light only when it is dark. “The human ego is the ugliest part of man.
Ride upand leave the Age. Insert the Page then reenter Channelwood. Flip the firstswitch left, then go up the stairs and elevator. Follow the path to the side ofthe elevator. Enter the room. On the right drawer of the bed is the second halfof a note. Write it down, then get the Red Page from the drawer by the window.Go back down to face the first switch, flip it, and exit the same way asbefore.Enter SeleniticRotate the map until it faces the Spaceship at the top, and enter the secretpassage (see start).
Ride the elevator, and note '59 volts' behind it. Exit,then raise the bookshelf.
Look at the tilted blue book on the middle shelf.Turn to the piano near the end, and note the positions of the numbered keys(below). Leave, and go to the brick Generator Room. Go to the control panel,and press the 4th button from the top on the left, and the 2nd, 3rd, and 4thbuttons on the right.
If you go above 59, lower the power, and reset thecircuit breakers behind the Generator Room, and left of the stone path to theSpaceship. When the power is set correctly, enter the Spaceship. Use thediagram from the journal and press key 1. Listen to its tone and move the 1stslider behind it to match. Repeat for the other 4.
Or, you can count how manykeys from the top or bottom a note is, and move its slider by that amount. Theyshould be in this position (number of notes from the bottom counting thebottom as 1):Slider 1: Position 8Slider 2: Position 20Slider 3: Position 23Slider 4: Position 13Slider 5: Position 6Selenitic AgeGo forward, just past a door on the right, then follow the stairs to the left.By the water at the end, note the Blue Page and press the red button.
Return tothe main path and go to the next set of stairs. Press the button by the fire,return, go to the clock tower, and press its button.
Go to the next junction,and head right. Press the button in the crystal forest, and note the Red Pageabove.
Go back to the junction and take the right path to a well. Press thebutton, then go down, to the other end, and up again. Open the control paneland set the buttons, left to right, to this angle: 1 to 153.4, 2 to 130.3, 3to 55.6, 4 to 15.0, 5 to 212.2. Press the red button and note the order of thesounds. Go back and retrieve a Page.
Then return to the doorway near thebeginning, and look at the control panel. Move the sliders to: crystal, water,wind, fire, clock, and press the button. Go through the door to the end of thepath. Press the blue button, enter the Mazerunner, and press forward.
Use thesounds to find the direction to go: North- Ping, East- Spring, South- Dong,West- Chirp. 2 sounds means to go between their directions. Go: N,W,N,E,E,S,S,W,SW,W,NW,NE,N,SE. Exit, return to Myst, insert the Page, then return for theother Page. Leave through the same way, and insert the last Page.End GameListen to both brothers, then go to the last book on the middle shelf.
Turn topage 158, and note the diagram. Go into the fireplace, press the red button,and enter the same combination (shown here):XX XXXX X XXX X XXX X XXXX XXXXXXX XPress the red button again, then open the green book. Listen to Atrus, then,from the two half notes that you found earlier, make sure all of the MarkerSwitches are up, and lower the one by the dock. Take the Page, enter the GreenBook, and give it to Atrus.
Watch the ending.CopyrightThis walkthrough was created by Kenneth W. Feel free to copy, print,retransmit, or sell this under the Creative Commons Attribution 2.5 license,provided that I retain credit for the original.other copyrights and trademarks are copyright and trademark by the creatorsof Myst.