The Universim Updates
Subscribe to our YouTube Channel: have a smoking-hot new content update for you! However, we would first like to take this opportunity to ask that you please stay at home during these troubling times. We have compiled a list of guidelines crytivo.com from various health services to best protect yourself and others from COVID-19.
The Universim is a next generation Planet Management God - Game in development by Crytivo Games. Last updated April 2, 2020.
Of course, the biggest help you can offer right now is staying at home as much as possible. To make your time at home a little brighter, we’re running a Rainy Day Sale across all games on the Crytivo Store crytivo.com.
Everything is 30% off. This discount comes directly out of Crytivo’s pocket and will not affect the revenue of developers. It’s a great time to support indie developers and get something for yourself to enjoy during the lockdown. Stay safe!Now back to the topic at hand. Our team members who usually operate in the office have switched to remote work, but that hasn’t stopped us from ironing out the experience and delivering awesome new content. Here’s what’s new:Updated and Upgraded Residential AreasNow that’s how you renovate! These new residential areas are far prettier than before.
We’ve spent a tremendous amount of time improving how residential buildings are constructed and appear in the game. Every building now has a story to tell.
Look closely and you’ll see just how different they are! We hope you love them as much as we do.RoadsWoah, woah! We haven’t implemented roads yet, but we wanted to drop you a small update on what’s been going on behind the scenes. As you know, roads have been in heavy development for some time now. The fact that the planet is round and lacks a level construction grid for roadworks makes this system quite complicated. But, the good news is, after numerous sleepless nights and rapid hair loss, we figured it out!Roads aren’t just going to be cosmetic, they’re going to play an important role in society. They’ll increase Nugget movement speeds across the board, which means we have to factor this into the pathfinding solution.
Phew, this is some complex stuff! However, we’re making good progress and we hope to let you play with it soon. Tricky towers igg games.
For now, here’s a sneak peek:BridgesOkay, get excited again! Bridges are now available in the game, you can truss us. They will help connect Nugget nations together and create shorter paths across previously impassable terrain. The first bridges will be unlocked in the Medieval Era, giving you a useful pathway across water sources and offering Nuggets a speed boost.Memory usage optimizationWe reduced memory usage by a whopping 20%! Here, take it.
It only took us 3 weeks to get it working:/.Sound optimization and fixingUnity’s audio system is a mess, which means we’ve had to work hard to improve overall sound processing and overhaul our own in-game sound system. If all is well, you shouldn’t get any more weird sounds or clipping issues during your playthrough.Save system reworkWe unfortunately still aren’t able to offer backwards compatibility with older saves, due in large part to the sheer amount of changes and new content that ships with every update (changing something like the position of a research item in the research tree can break the game if you already have it unlocked). Keeping track of so many procedural objects and systems while accounting for backwards compatibility will require a massive effort, which we feel is better placed in more exciting content. But, we’re still tinkering with the save system and making constant improvements.
The new rework will enable us to save multiple planets that’ll be coming in the full release. Early Access ReviewThere's really nothing to do but wait around for your little guys to to build stuff and wait out a timer for research to complete.
Gets pretty boring and you don't feel involved in the process at all.The miracle system needs a pretty hefty overhaul so that its enjoyable and fun to use the miracles (right now they're pretty awful). Maybe the developers should play black and white 1/2 and see how that game handled allowing you to interact with the environment constantly (help collect resources). Early Access ReviewI've been playing The Universim off and on for about a year or so. The game has come a very long way since then.The best part of the game is its original concept. The ability to develop a civilization through the years on a round planet is really great and very addicting. The God game aspect is also done in an original way and, when used correctly, makes keeping your Nuggets alive simple.The updates have been regular every couple months or so. The most recent update adds 100% more detail to skycrapers and large buildings later in the late game.
That coupled with the addition of medieval and modern bridges and other balances, additions and nerfs has made the game play much more smooth.The tech tree in this latest iteration flows much better i.e. They've moved research technology around in the tree to where it makes more sense.The planet is far bigger than the first iteration of 'The Universim'. Mountains are more dramatic, oceans/lakes are larger so provide more water for pumps and fish for, well, fishing. The overall graphic fidelity is greatly improved as well. The new 'neighborhood house' theme that the Nuggets build makes each one feel more personal than the bland homes they used to build. Greater diversity among buildings is a great thing.Hopefully, the next update will include the ability to go into space and colonize other planets. I'm not sure what exactly that is going to entail, but I'm excited about the prospect of it.
We know for sure that Oxygen Generators will be used to terraform found planets, which is so cool.Some things that still need tweaking:When you enter the 'modern era' the nuggets start building skyscrapers all over the place, updating the Medieval homes. After the skyscrapers are built, the nuggets can take quite a long time to actually inhabit these upgraded structures.
During that transition period, i end up losing about 25% of my overall population. With that loss in workers, it makes it very difficult to upgrade structures that are being built due to the high level of deaths (or lack of births).Engineers don't seem to prioritize the repair of buildings that are 'on their last leg'.Population is still limited to about 400-450 Nuggets or so. I'd love to have an option to make this unlimited if so chosen. I know this would probably kill most computers, but I'd like to see that anyway to push the limit.TLDR: The game is very fun to play. For the amount of content currently at play, the $30 is well worth the price. We are just 1 or 2 more updates away from the full release of The Universim which will see us leaving our planet and reaching for the stars. When that happens, the $30 is a definite no-brainer.
The tech tree is fairly in-depth and the Godplay is unique. Pick it up and play it now for what it is and also what it will be in the near future.Congrats Crytivo on a fantastic product!
Early Access FREE DOWNLOAD Latest version v0.40 + Burning Skies TORRENTThe Universim is a fairly large-scale and very interesting simulator, where you have to become the creator of the whole world. Go to an uncharted planet, where create a small settlement, which then grows to a huge intergalactic civilization. As soon as you advance in your field of work, engage in the colonization of other planets as well, in order to expand your capabilities and possessions. It will not do without the struggle for life, because everywhere you will have obstacles and all sorts of opponents. Your planet will be generated randomly, which will make the game both more difficult and more interesting.
Also, it is necessary to be afraid of weather conditions and all sorts of natural disasters that will constantly impede the achievement of your goal.This game has been updated 2-04-2020, 16:12 to the latest version v0.40 + Burning Skies.