Caesar Iv Scenarios

Caesar Iv Scenarios Average ratng: 9,2/10 1080 reviews
7.6
The good:

Custom Scenarios: WARNING: some scenarios may not load in your version of Caesar IV. Check here for details. Found 62 Files. Download File Uploaded Rating DLs Favorites Cmts; 2.67 MB: Valencia A large populated City where your main aims are feeding the population and keeping the unemployment to a minimum. Oct 22, 2019  I just installed Caesar IV to Windows 10 and only four Scenarios are listed. I checked the gamefiles and there are a lot more than four Scenarios available. How do I access these from the in-game Scenarios selector?

Starting campaign is very informative
The two main campaigns are fun, with the latter being quite challenging
Ratings system gives even sandbox scenarios a goal
Setting up a city from scratch in this time period is particularly enjoyable Tekken 4 gameplay.

The bad:

Military segment of scenarios is rather dull
The scenario editor is buggy and crashes quite a lot
Graphics are dated

Summary:

(Approximate playtime: ~250 hours)
Caesar IV is a city builder with RTS elements set in Ancient Rome. I’ve played through the campaigns twice, completed lots of custom scenarios and made some of my own, and I’ve found it to be very enjoyable overall.
The learning campaign, Kingdom, is well put together; it introduces you to the basics of the game without being overwhelming and is not entirely boring. You cannot progress in the game if you don’t know how to satisfy even the basic needs of your plebeians, after all. The Republic campaign is moderately paced and of medium difficulty, which is good for more casual gamers. Finally, the Empire campaign is the most difficult of the three and is where I’ve spent the most time in game, with one or more perfect ratings often being a requirement to proceed (and is not a particularly easy feat).
The ratings system is broken down into 5 sections:
Culture – requires religion, entertainment, education and justice
Security – requires no crime, and walls protecting important buildings
Prosperity – requires high level homes, especially villas, and positive funds
Favor – requires completing missions for Caesar, or bribery
Population – requires homes to be built, and in desirable areas to maximise occupancy
This ratings system is one of my favourite features, as it allows me to see how well I’m doing in each game as I’m playing it, rather than after the game has already ended. This encourages you to fix problems as they occur, rather than pushing them away for later. It is also extremely satisfying to hit 100 in each rating category. Additionally, this system provides a sense of progress and success for the many sandbox scenarios.
Whereas the worst aspect of this game for me is the extremely lacklustre military segment of the game. Fighting off barbarian armies is more of a chore than anything exciting, and bribing invasions is a much more entertaining way to play the game in my opinion, because the battles are unexciting at best. Managing the economy through trade and tax profit is where the game’s strength lies and having somewhere to throw that excess wealth at is a sign that you’re doing well for yourself in game.
Another disappointing part of Caesar IV is the wasted potential on the scenario editor. Whilst there is many a custom scenario to be found and enjoyed, this is completely in spite of the buggy, horrid mess that is the scenario editor. Using the textures feature for more than 10-15 seconds is almost guaranteed to crash it, and yet it is one of the most important features to add a unique feeling to your map. There are ways around this, such as using paint to design a map and converting the file online to the one needed, but this is convoluted and has some bugs of its own.
The only limit to what you build (and where) in each scenario is whatever terrain lay in your way, and the scenario itself. You always build your own city from scratch, which means your own failure or success is completely yours in the making. Learning how to manage limited funds to create a Roman city and profit off of trade goods (such as olive oil) to be able to expand that city is a fantastic concept, which has been pulled off well in this game.
Some other small points I have: I mostly play the game on mute, as the music and sound effects aren’t particularly impressive. The graphics aren’t great and are quite dated, especially if you zoom in to people’s faces. Don’t do it! The buildings however are designed decently. And the UI is a little confusing, although very detailed (which I like).
If you’re looking for an impressive RTS game like Age of Empires, then this is not the game for you. But if you’re looking for an ancient city builder focused on trade, economy and production, you may find Caesar IV enjoyable. Caesar IV is available on Steam and is worth buying on or off sale in my opinion. Without letting my nostalgia for the game get in the way too much, my final verdict is a solid 7.6 out of 10.

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